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Character Pipeline for Games - R2

Character Pipeline for Games - R2

Meet the teacher

Kurt Papstein

Character Artist : Turtle Rock Studios

Working in both films and games, Kurt has extensive experience creating interesting and detailed characters. Currently he is working with Turtle Rock Studios, sculpting and concepting creatures for an unannounced shooter under THQ. His career in games can be traced back to InXile Entertainment, where he worked on many of their monsters and creatures for the title Hunted: The Demon’s Forge.

Outside of video games, Kurt has had the experience to work in films as well. Developing from the ground up, new and intriguing characters for the big screen on multiple unannounced projects in Hollywood.

Kurt has also had the privilege to speak at multiple conventions, Pixologic User Group Meetings, and workshops. Demonstrating to hundreds his techniques in creating interesting and dynamic creatures, for many different genres.

His work can also be found in 3D Artist Magazine, where he has been featured for interviews, a cover spot, and many tutorials. He spends his off time also teaching for Laguna College of Art and Design. Sharing with many students his craft in ZBrush, and how it all relates to video game art.

"Kurt's "Character Pipeline for Games" program is among the best learning experiences i ever had. While it's such a diverse subject, that involves the need to solve lots of creative as well as technical issues, he managed to design the course in a way, that allowed me as a student to concentrate on the most important aspects of character creation in a game context and get a ton of useful information out of it."

Philipp Otterbach

Student Phoenix Atelier