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CHARACTER PIPELINE FOR GAMES

CHARACTER PIPELINE FOR GAMES

Meet the teacher

Kurt Papstein

Character Artist : Turtle Rock Studios

Working in both films and games, Kurt has extensive experience creating interesting and detailed characters. Currently he is working with Turtle Rock Studios, sculpting and concepting creatures for an unannounced shooter under THQ. His career in games can be traced back to InXile Entertainment, where he worked on many of their monsters and creatures for the title Hunted: The Demon’s Forge.

Outside of video games, Kurt has had the experience to work in films as well. Developing from the ground up, new and intriguing characters for the big screen on multiple unannounced projects in Hollywood.

Kurt has also had the privilege to speak at multiple conventions, Pixologic User Group Meetings, and workshops. Demonstrating to hundreds his techniques in creating interesting and dynamic creatures, for many different genres.

His work can also be found in 3D Artist Magazine, where he has been featured for interviews, a cover spot, and many tutorials. He spends his off time also teaching for Laguna College of Art and Design. Sharing with many students his craft in ZBrush, and how it all relates to video game art.

“Kurt is one of the most talented and innovative artists I have worked with in the games industry. Both a gifted sculptor and conceptual artist Kurt makes AAA quality game art look fun to make with his mastery of the tools. Kurt’s passion, imagination and ability paired with his calm and confident approach make him somebody I hope to work with for a long time.”

Kevin Cassidy

Senior Artist at Human Head Studios